A Wound is a serious blow suffered by a character. Unlike Stamina or Spirit loss, a Wound does not recover quickly. A character begins with 0 Wounds; there is no upper limit to the number of Wounds a character can suffer.
A character suffers Wounds in one of several ways:
- A character who takes damage at least equal to Rank from a single event suffers a Wound in addition to the normal affects of the damage. Extraordinarily strong effects that cause damage in excess of twice a character’s Rank deal two Wounds; damage in excess of three times a character’s Rank deals three Wounds, and so on.
- If a character suffers a hit and has no Stamina or Spirit remaining, she takes a Wound. She takes this Wound even if the attack would normally do no damage.
- Certain special effects may result in Wounds. For example, a vampire’s life-draining bite could cause a Wound.
- If an Exhausted character takes a Wound from any physical source, or a Despairing character takes a Wound from any mental source, she takes an additional Wound.
Whenever a character takes Wounds, she must immediately make a Survival roll. If her roll meets or exceeds the total number of Wounds she has, then she is still standing and can continue fighting.
If her Survival roll is below the total number of Wounds she has, she falls unconscious and is Dying. One minute (10 rounds) after falling unconscious, she must make another Survival roll. If she fails that Survival roll, she dies. If anything causes a Wound while she is Dying, she must make a Survival roll as normal; if she fails the roll, she dies.
If a character takes at least one Wound during an encounter, then once the encounter is over (and the rush of adrenaline has passed), she has a chance of suffering Wound Effects. If her total number of Wounds (regardless of how many she took in this encounter) exceeds her maximum for any of her Attributes, she takes at least one Wound Effect for that attribute. If her number of Wounds is two higher one half her Attribute, she takes two Wound Effects; if it is three higher, she takes three Wound Effects; and so on. If her Wound count exceeds half the maximum for multiple Attributes, she suffers the associated Wound Effects for all affected Attributes simultaneously.
When a character takes on a Wound Affect, check the following chart for the results:
|No. of Wound Effects||Body||Grace||Mind||Soul|
|1||-1 Senses||-1 Initiative||-1 Memory||-1 Empathy|
|2||-1 Fortitude||-1 Reflex||-1 Will||-1 Survival|
|3||-1 other Body-based Skills||-1 other Grace-based Skill||-1 other Mind-based Skill||-1 other Soul-based Skills|
|5||-3 Stamina||-1 Stamina||-1 Spirit||-3 Spirit|
|6||Start over from 1|
Frail: Whenever you take Stamina damage, you take an additional two Stamina damage.
Slow: Your movement speed is reduced by 5 ft.
Feeble: Whenever you take Spirit damage, you take an additional two Spirit damage.
Unlucky: Whenever you spend Luck, you must spend one additional Luck.
All Wound Effects are cumulative, whether you gain them in a single encounter or across multiple. If you suffer in excess of five Wound Effects to a single Attribute, you suffer all five Wound Effects detailed above; the sixth Effect is the same as the first; the seventh the same as the second; and so on.
In some situations, the GM may assign different Wound Affects than those described above, depending on the nature of the encounter or how the character took the Wound. For example, a character who suffers a Wound Affect due to a fall may now find herself afraid of heights.
Recovering from Wounds
Recovering a Wound requires a night of rest. With a full day of bed rest, a character recovers two Wounds.
Recovering from Wound Effects is a more involved process. Every Wound Effect takes 4 days bed rest or 8 days of light activity (i.e. no adventuring) to recover.
Since Wound Effects are effectively Traits, you can buy them off with Character Points. Each Wound Effect costs one character point to eliminate.